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Edsoft Interactive Flipchart Snaps - Promethean Maths Flipcharts

Excl. Tax: $648.70 Incl. Tax: $746.01

Quick Overview

The Edsoft Interactive Flipchart Snaps pack contains engaging multiple interactive lessons arranged in 25 topics. The topics address the Number and Algebra Content Strand of Mathematics as described in the proposed Australian Curriculum for years F-2.


*ActivInspire is needed to run this software


Edsoft Interactive Flipchart Snaps - Promethean Maths Flipcharts

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Edsoft Interactive Flipchart Snaps - Promethean Flipcharts

Early Years Number Concepts (F-2)

Learning Purpose

The importance of hands on concrete experience has been reflected in the flipcharts by using objects, manipulatives and tools which are found in classrooms or can easily be made or obtained. Ideas of how to use concrete materials have been given in the page notes. It is suggested that children have these materials nearby and with teacher’s direction, use them to model and reinforce the concept being developed during the interactive lesson.

Teachers can choose to use the flipcharts to suit their class, small teaching groups or for independant learning. Fully customisable.

Each topic includes:

  • A specific focus and learning outcomes
  • Teacher lesson plan with further teaching suggestions
  • Explanatory notes on how to use the flipchart
  • Progression of skill development
  • Visual modeling of concepts that can be ‘concretised’ using classroom manipulatives
  • Interactive involvement
  • Open-ended problem solving tasks that encourage thinking and use of multiple strategies
  • Suggestions for differentiated learning
  • Ideas for recording solutions
 
   


Topics:

1      Counting - How Many?
2      Counting - Numbers Before and After
     Counting - First to Tenth
     Comparing and Ordering Numbers to 20
     Sorting and Classifying
     Repeating Patterns
     Recognising Numbers to 10
     Developing Mental Images of the Addition Concept
     Making Ten
10    Building Models of Doubles and Near Doubles
11    Making 10 to Add Numbers to 20
12    Understanding Odd and Even Numbers
13    Practising Addition Strategies

 

14    Skip Counting
15    Numeration: Modelling 2-Digit Numbers
16    Investigating Number Patterns
17    Numeration: Modelling 3-Digit Numbers
18    Developing Visual Patterns for Mental Computation
19    Linking Addition and Subtraction
20    Solving Addition and Subtraction Problems
21    Modelling and Understanding One-Half
22    Modelling to Understand Quarters and Thirds
23    Representing Multiplication and Division
24    Multiplications and Division Stories
25    Using Money to Solve Number Problems

     

*ActivInspire is needed to run this software

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Additional Information

Manufacturer Edsoft
Operating System Promethean/Smartboard
Required Software ActivStudio Version 3
Years/Grade K-2
Types No

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